Rapid Prototyping: Internal Website
Through my network, I heard of an issue that a Fortune 100 company was having with the communications flow of an internal website.
Part of the group wanted the website to be a wealth of information for people in other departments about what this group was and how they could work together.
Part of the group wanted a database with all of the paperwork and information current employees of this group could possibly need.
I thought - why can’t it be both engaging and informative for those on the outside, and a helpful tool for the employees that needed it! So, on an informal basis, I got to work creating a wireframe of several web screens in the hopes that it might help solve the company’s problem.
I was able to present my prototype to this group’s communication director, and they are using it as the basis for the design of their new internal website! The design was being sent off to an engineer elsewhere in the company and is currently in production.
End to End Design
Udacity was considering opening a digitally enabled coffee shop experience. The company wanted students to be able to use this app to help place their orders, collaborate with other students, and facilitate a productive studying environment.
In interviewing several students about what they like in a coffee shop experience, I wanted to make sure the app was simple to use and intuitive for those who aren’t used to ordering coffee with an app.
I also wanted to equip it with a unique feature that would allow students to know when they could expect their order to be ready.
With a basic idea of what features I wanted to implement, I started to sketch some basic outlines of screen layouts. Then I turned the sketches into wireframes in Figma and started to map out the best flow.
After the screens are given some life, it’s time to make sure everyone could use them easily. I tested color contrast and changed color schemes, spacing, font sizes/boldness levels, and button sizes to make sure the app passed AAA accessibility guidelines
Making the screens look pretty is only half the battle! I turned the individual screens into a clickable prototype with a flow matching the mock up below. Then it was time to send the prototype into the world for a bit of usability testing.
I enlisted 10 different potential users to test the app out and put it through its paces. I asked each user to:
1. Add 2 items to the cart
2. Confirm the order
3. Pick up the order
In doing this I got some valuable information about the app. There were features that the users loved. They said the timer to when their drink was ready was cool, useful, and something they hadn’t really seen before. A total win for me!
But there was also a hole in my process that I needed to fix…
By making sure the flow made sense to actual potential users of the app, creating the style guide, and making sure the elements of the app are accessible to everyone - I can now hand off the design to the engineers to truly turn the order placing flow of the online coffee app into a reality. You can check out the full clickable prototype here.